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Plooshyverse

I was hired by Blue Gravity Studios (BGS) to redesign the entire menus and HUD of Plooshyverse, the social game from The Plooshies game line. So I took the opportunity to make new wireframes and restructure not only the visual part, but also the functional part of the elements.

ROLE AND DURTION
UX Designer
Feb - Apr 2024

the problem

The game was being developed by two different outsourcing studios. One studio was responsible for the game assets, while BGS was responsible for the development of the game, scenarios, and menus. Because of this, many of the game's elements did not communicate well visually with each other, especially the menus and the HUD.

 

In this scenario, I was brought into the project as the UX responsible for solving the visual and navigation problems of the menus, while UI Designer Kezia Angelina created the UI illustrations based on the new guidelines.

some of the new wireframes

plooshy wireframes 1-5x.png

some of the changes

old and new ui.png
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